Solo project, first time using Unreal.
An iteration of the first Unity project “Duellin’ Wizards”.
The basic setup for the enemy animations with flipbooks.
To make animations for the UI, I figured out some solutions to flip between images with set delay to imitate frame aimation. Being my first blueprint project, I’ve since then gathered skills to make this a more efficient process.
The maze setup is made out of costumizable planes with sprites and decals for easy variations.
Making this 2d feeling FPS game, most assets were sprites and flipbooks except for the lightsources of this grim candleholder.
Start- and end screen artworks.