Seven week group project using Unreal 5.2.
Role: Product Owner.
Responsibilities: Concepting, level decorating, extra character design, modeling and rigging, 2D art and intro/outro storyboarding. Leading and coordinating project and team members.

Intro cinematic.
Sclorp is a stylized 3D platformer starring an intergalactic slug-lizard Indiana Jones type protaganist getting sucked into a black hole and ending up on planet Snailen, using his long grappling tounge and endless apetite to traverse this new eco system.

Gameplay. Sclorp’s legs are procedually animated and we kept focus on making him feel loose and gooey, bumping in to things while flying around using his tounge-hook.

Project management and level design.
In this project it was my second time as Product Owner. Having a great level designer, I focused early on concepting for the world it took place in. In the end, it took on a more desert-y look, but lots of elements made it into the final version. I worked closely with the level designer to enable the game mechanics in the best way possible.
In teamwork, one of my strengths is being quick with sketching small illustrations to convey the information for the rest of the team, which turned out to be a very useful tool in this project.

Above are some native species which I created for planet Snailen. For these I did the modeling and rigging with some simple animations.
Don´t they look tasty?